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Chicago, October, 1991

The leaves were dying, spiraling down in deference to our career, which had sputtered with the release of Mystery Date in August. Late summer is a graveyard for movie openings, and we had shared the marquees with V.I. Warshawski and Double Impact.

“If Jean-Claude VanDamme can play twin brothers, why couldn’t they have let Ethan Hawke play both parts?” Terry groused.

The plot of Mystery Date relied heavily on our hero being continually mistaken for his evil older brother, but the two actors they cast looked nothing alike. Two years later, Ethan Hawke would star in the plane crash survival movie Alive, with a half-dozen young actors who were nearly indistinguishable. Probably the beards.

“Hey, at least we got a movie made. Our first script,” I said.

“Sure, and after three years of rewrites, paying our agents and lawyers, paying the Writers Guild, and then splitting the money, we made less than a Taco Bell manager,” Terry noted.

“Don’t forget taxes,” I added.

That first script was like a first child, and we had burned bridges to get it made. We earned a reputation for blowing deadlines because of our half-assed work on Ophelia, the body-swapping revenge-seeking cat movie that we neglected while we stubbornly rewrote and reworked Mystery Date for no money. Now, our movie had come out and made no money, and we were in limbo. Would it be an only child?

Todd Harris was upbeat as he shunted us off to a new junior agent, Bayard Maybank. Bayard was Todd’s former assistant. It didn’t help us that he was the one who had to manage the calls from our pissed off Ophelia producers.

“I think you guys should come out here,” Bayard suggested. “We can set up a few meetings. You had that thing you were pitching, right?”

“Right,” replied Terry. “Right…” I looked at him quizzically. He shrugged.

“I think we can get you a meeting on Super Mario Bros.,” Bayard said.

“The video game? How are they going to make a movie about that?” I asked.

“I think that would be your job,” our new agent replied dryly.

“Two hours of jumping plumbers. We can write that,” Terry assured Bayard.

We needed a gig. Terry and I were still writing freelance magazine articles but it wasn’t paying the bills, and the remnants of our “Taco Bell manager salary” were drying up. It didn’t help that we’d both bought large-screen TVs and high-end LaserDisc players, and had a crack-like Criterion Collection habit. The big box sets could be $100.

We booked a flight.

Rocky Morton and Annabel Jankel were the husband-and-wife directing team behind the pop culture TV phenomenon, Max Headroom. They’d also made splashy music videos for Elvis Costello and Rush. I was a fan of their cooler-than-cool commercial work back when I was in advertising.

They had directed one movie, a remake of D.O.A. with Dennis Quaid and Meg Ryan, which Terry and I both liked. It was loaded with swiveling camerawork, stylish lighting, and overtly cool production design. It had two black-and-white sequences. It was confident and kinetic, ending with a harrowing nail gun sequence.

The pair stood and beckoned us to their outdoor table. We were meeting for brunch. Rocky’s curly red hair was tied back in a pony tail that glistened in the sun. I envied his aggressively stylish stubble and arching eyebrows. Annabel was slim and petite, with short dark hair and an aura of art school seriousness. They both wore sunglasses.

They looked a bit like Terry and me if we were a married couple — and if my facial hair showed up in sunlight.

Rocky boomed in his jovial British accent, “There they are! The Mystery Daters.”

We smiled, not sure how to take that. We introduced ourselves and sat down.

“I understand you’re fellow survivors,” Rocky smiled.

“Working with Cathleen Summers,” Annabel added. “She produced our first movie, too.”

“Right. Summers-Quaid. Of course,” I nodded.

We told them how Cathleen’s Canadian currency shuffling had let her come in a million dollars under budget on Mystery Date, which made her look good, but made the movie look like it could have used, at the very least, another million dollars.

“She was unhappy about all the expensive night shoots,” continued Terry. “She seriously thought about making it ‘Mystery Lunch Date.’”

They laughed. Rocky told us how they were used to saving money with creative ingenuity, like using a plastic hair prosthetic and video processing instead of actual 3D computer graphics to make Max Headroom.

Then I gushed for 10 minutes about D.O.A. and Max Headroom and the commercial work I admired while working at Burnett. There was barely butter left for the toast.

“So, Super Mario Bros.,” Terry interceded. “We understand you guys have a take.”

Rocky grinned broadly and spread out his hands. “Dinosaurs.”

We nodded appreciatively, waiting for Rocky to continue.

“Sixty-five million years ago, a giant meteorite struck the earth. Only, it didn’t wipe out the dinosaurs. It split them off into another dimension, a parallel earth, where they continued to evolve. Until they look more or less like us”

“Their world is a lot like ours.” said Annabel. “But reptilian. Cold blooded. More aggressive.”

Rocky continued, “The Mario brothers end up in this topsy-turvy new world and have to fight its evil leader. The ultimate apex predator. And they have to save a princess.”

“Or, more likely, she saves them,” Annabel added.

I honestly thought the whole thing was genius.

“Genius,” I told them.

Years later, when I started watching Doctor Who, I realized the idea might have been inspired by an old episode featuring the Silurians. But at that moment, I could see a movie, something to hang a story on other than jumping plumbers. I was completely in their thrall. I had been Morton-Jankeled.

“Have you played the video game?” asked Rocky.

I glanced at Terry. Which of us should lie first? I had played a lot of Donkey Kong in college.

“Never played it,” Terry said simply.

“Fantastic!” Rocky grinned. “Brilliant. We don’t want anyone who’s too caught up in the game. We’re not worrying about any of that. This isn’t about a video game.”

“You can’t make a movie about a video game,” Annabel asserted.

“That’s why no one’s done it before now,” Rocky said. “It’s what tripped up the other directors. You get trapped trying to make it about the game.”

“Right. It’s got to be about the brothers,” Terry agreed.

I nodded. We knew how to write brothers. “It’s how the Mario brothers become the Super Mario Brothers,” I declared.

“Exactly!” Rocky smiled.

They talked about some of the story points they had in mind, and the few things they liked from the script the previous director was fired from. We talked about what this parallel world would be like, evolving from dinosaurs.

“It’s all the rudeness of New York multiplied by a hundred,” Terry said.

The Brits nodded appreciatively.

“Instead of hot dog stands, they serve raw meat,” I suggested.

“Meat donuts,” Terry amended.

The Brits beamed.

We’d been back in Chicago a few days before we impatiently called Bayard.

“I don’t think you got it,” he said. “They liked you, but you didn’t really pitch a story. They needed to hear more details.”

“More details,” I replied.

“The plot,” Bayard explained patiently, as if we were writers.

“We could send them something,” Terry offered.

“Yes. You should do that,” Bayard said. “You should do it quickly.”

Terry and I hunkered down and roughed out three acts based on some of the story points Rocky and Annabel had discussed.

“The stakes aren’t high enough,” Terry observed.

I nodded. “And Mario’s problems at the start need to connect somehow. Also, I think they wanted to ditch all the fantasy stuff from the last draft. Like, the talking book thing.”

“But now we’ve made it a talking plumbing manual,” Terry countered. “That makes it funny.”

“More funny would be good,” I agreed. “This really should be more like Ghostbusters.”

We heightened the stakes, making King Koopa’s evil plan a threat to our world, too. We added a Brooklyn nemesis for the brothers, a city engineer who has it in for them, and who turns out to be one of Koopa’s minions in disguise. We kept the talking plumbing manual.

I had bought a Macintosh IIcx with our Mystery Date money, and I had an idea for a movie poster that I set about creating in SuperPaint, using the blocky mouse to draw a black and white bitmap image.

Terry was dubious. “That didn’t work on our Munsters pitch,” he said.

“That was video,” I argued. “We should have just sent it and got feedback before the call.”

Our 30-second teaser video played “Here Comes the Bride” over a close-up of a wedding cake topped with bride and groom figurines. The camera tilts down then, revealing dark chocolate frosting that looked like hair and a green-tinged cake shaped like the top of Herman Munster’s head, complete with a red icing scar. As The Munsters theme song kicked in, we cut to a title card: “You’re invited… to the monster event of the century. The wedding of Marilyn Munster.”

We had overnighted the tape and listened on the phone as they played it. There was an uncomfortable silence and then, “Is that all?”

I realized our mistake. We should have shot video of Terry and me pitching the story after this intro. Except that we hadn’t really worked out the story, thinking our premise was enough. Marilyn Munster’s wedding was the perfect excuse to gather all of the monsters from the Universal catalog: The Wolf Man, The Mummy, The Creature from the Black Lagoon. And then, you know… hijinks.

For Super Mario Bros., we wrote seven pages of character details and story beats, with the bitmapped movie poster as the cover. It featured a tangle of old pipes receding into a pitch black tunnel where glowing evil eyes stared out. Giant metallic letters announced “SUPER MARIO BROS.” with the tagline, “Unclogging the World this Summer.”

A week later, our agent called to congratulate us.

Super Mario Bros. Pitch Cover
Read the pitch…